Flutter Mobile App Installation
Before you start, ensure you have:
- Flutter SDK [ 3.22.0 ] : Install the Flutter SDK by following the Flutter installation guide .
- SDK: Comes bundled with Flutter.
- IDE: Android Studio, Code, or IDEA and plugins.
- Device/Emulator: An Android or iOS device/emulator for testing.
Flutter Project Run 2.1
3. Download and Extract the Project:
- Download the Package: Go to your Codecanyon account and download the AlicomFlutter app package.
- Extract the Files: Extract the downloaded ZIP file to a preferred location on your computer.
4. Set Up Your Development Environment:
- Install Flutter and Dart: Follow the instructions on the Flutter installation page to install Flutter and Dart.
- Configure Your IDE: Install and configure your preferred IDE (Android Studio, VS Code, or IntelliJ IDEA). Install the Flutter and Dart plugins.
5. Open the Project:
- Open Your IDE: Launch your IDE (Android Studio, VS Code, or IntelliJ IDEA).
- Open the Project Folder: Use the "Open" or "Import" option in your IDE to open the folder where you extracted the project.
6. Install Dependencies:
-
Open Terminal/Command Prompt: Navigate to the project directory:
bash
cd path/to/your/project
-
Install Dependencies: Run the following command to fetch and
install
the required dependencies:
bash
flutter pub get
7. Set Up Emulator or Device:
- Android Emulator: Open Android Studio and go to the AVD Manager. Create or start an Android Virtual Device (AVD).
- iOS Simulator (macOS only): Open Xcode and start the iOS Simulator.
8. Run the App:
- Run the App: Ensure your emulator/device is connected and running.
In
your IDE, run the following command or use the built-in run feature:
bash
flutter run
9. Build the App for Release:
- For Android: Run the following command to generate a release APK:
bash
flutter build apk --release
build/app/outputs/flutter-apk/
. - For iOS: Run the following command to prepare the app for release:
bash
flutter build ios --release
ios/Runner.xcworkspace
file in Xcode to configure the app for distribution and follow Apple’s guidelines.
10. Troubleshooting:
- Check for Issues: Use the command
flutter doctor
to diagnose and resolve common setup issues:bashflutter doctor
- Common Issues: Ensure you have the necessary environment variables set up. Resolve any dependency issues indicated in the terminal output.
11. Documentation and Support:
- Refer to the
docs/
folder in the project for any additional documentation provided by the Codecanyon author. - For further support, contact the Codecanyon author through their support channels.
12. Conclusion:
You should now have the AlicomFlutter mobile app up and running on your device or emulator. If you encounter any issues or need further customization, refer to the project's documentation or seek support from the Codecanyon community.
Feel free to adjust this document according to any specific features or requirements of your app.
Play store Publish 2.2
Alicom- Publishing on Google Play Store
This documentation provides a step-by-step guide to publishing your Flutter Alicom on the Google Play Store.
Prerequisites
- Flutter SDK installed and configured.
- A Google Play Developer account.
- Complete Flutter Alicom ready for production.
- A keystore file for signing your app.
- A high-quality app icon (512x512 pixels).
- App screenshots for the Play Store listing.
Step 1: Prepare Your App for Release
Before publishing, you need to prepare your app for release:
- Open your Flutter app project.
- Update the
android/app/build.gradle
file with your app’s version code and version name:
android {
...
defaultConfig {
...
versionCode 1
versionName "1.0.0"
}
}
android/app/src/main/AndroidManifest.xml
:
<application
android:label="YourAppName"
android:icon="@mipmap/ic_launcher">
...
</application>
flutter build apk --release
or
flutter build appbundle --release
build/app/outputs/flutter-apk
or
build/app/outputs/bundle/release
.
Step 2: Create a Google Play Developer Account
If you don’t already have a Google Play Developer account, follow these steps:
- Go to the Google Play Console.
- Sign in with your Google account and follow the prompts to create a Developer account.
- Pay the one-time registration fee.
- Complete your account setup, including entering your developer profile information.
Step 3: Create a New App on Google Play Console
Now that your Developer account is set up, you can create a new app:
- Log in to your Google Play Console.
- Click on Create App.
- Enter your app’s name, select the default language, and choose the app type (e.g., App).
- Complete the required information, including the app’s description, category, and contact details.
Step 4: Set Up the Play Store Listing
Provide the necessary details for your app's Play Store listing:
- Enter the app’s title, short description, and full description.
- Upload your app’s icon (512x512 pixels) and screenshots.
- Select the app’s category and content rating.
- Provide contact information and a privacy policy URL (if applicable).
Step 5: Upload the APK or App Bundle
Upload your signed APK or App Bundle to the Play Store:
- Go to the Release > Production section.
- Click on Create New Release.
- Upload the APK or App Bundle you generated earlier.
- Provide release notes for the version you are publishing.
- Click Save and then Review Release.
- After reviewing, click Start Rollout to Production to publish your app.
Step 6: Review and Publish
Once everything is set up, review your app’s details and make sure everything is correct:
- Check for any errors or warnings in the Play Console.
- Ensure all required fields are filled out.
- Submit your app for review by Google.
Once your app passes the review, it will be published on the Play Store, and users can start downloading it.
Step 7: Post-Publishing
After your app is live, you can monitor its performance and manage updates:
- Use the Play Console to view app analytics, crash reports, and user feedback.
- Regularly update your app to fix bugs, improve performance, and add new features.
- Engage with users through reviews and respond to their feedback.
Conclusion
Publishing your Flutter Alicom on the Google Play Store is a straightforward process that involves preparing your app, creating a Play Console account, setting up the store listing, uploading the app, and submitting it for review. Follow these steps carefully to ensure a successful launch.
App store Publish 2.3
Flutter Alicom - Publishing on Apple App Store
This documentation provides a step-by-step guide to publishing your Flutter Alicom on the Apple App Store.
Prerequisites
- Flutter SDK installed and configured.
- A Mac computer with the latest version of Xcode installed.
- An Apple Developer Program membership.
- Complete Flutter Alicom ready for production.
- A distribution certificate and provisioning profile.
- A high-quality app icon (1024x1024 pixels).
- App screenshots for the App Store listing.
Step 1: Prepare Your App for Release
Before publishing, you need to prepare your app for release:
- Open your Flutter app project in Xcode.
- Update the
ios/Runner.xcodeproj
with your app’s version number and build number:
Version: 1.0.0 (1)
ios/Runner/Info.plist
:
<key>CFBundleName</key>
<string>YourAppName</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.yourapp</string>
flutter build ios --release
ios/
and archive the app
using
Xcode:- In Xcode, go to Product > Archive.
- After the archive is created, the Xcode Organizer window will open.
- Click Distribute App and select App Store Connect.
- Follow the prompts to upload your app to App Store Connect.
Step 2: Create an Apple Developer Account
If you don’t already have an Apple Developer account, follow these steps:
- Go to the Apple Developer Program enrollment page.
- Sign in with your Apple ID and follow the instructions to enroll.
- Pay the annual membership fee.
- Complete your account setup by accepting the terms and conditions.
Step 3: Set Up App Store Connect
After setting up your Developer account, configure App Store Connect for your app:
- Go to App Store Connect and sign in.
- Click on My Apps and then click the + (plus) button to create a new app.
- Enter your app’s name, primary language, bundle ID, and SKU. Select the correct platform (iOS).
- Complete the required app information, including app description, keywords, and support URL.
Step 4: Configure App Store Listing
Provide the necessary details for your app's App Store listing:
- Enter the app’s title, subtitle, and promotional text.
- Upload your app’s icon (1024x1024 pixels) and screenshots (5.5-inch and 6.5-inch iPhone screenshots required).
- Select the app’s category and content rating.
- Provide contact information and a privacy policy URL (if applicable).
Step 5: Submit Your App for Review
After configuring the App Store listing, you can submit your app for review:
- Go to the App Information section and complete any remaining fields.
- In the Pricing and Availability section, set your app's price or make it free.
- Go to the Prepare for Submission section.
- Select the build you uploaded from Xcode and assign it to this version.
- Answer any required compliance questions (e.g., export compliance, content rights).
- Click Submit for Review to send your app to Apple for review.
Step 6: Review and Approval Process
Apple will review your app before it goes live on the App Store:
- Monitor the review status in App Store Connect. The review process may take a few days.
- If there are any issues, Apple will contact you with details on what needs to be fixed.
- Once approved, your app will be published on the App Store.
Step 7: Post-Publishing
After your app is live, you can monitor its performance and manage updates:
- Use App Store Connect to view app analytics, crash reports, and user feedback.
- Regularly update your app to fix bugs, improve performance, and add new features.
- Engage with users through reviews and respond to their feedback.
Conclusion
Publishing your Flutter Alicom on the Apple App Store is a detailed process that involves preparation, account setup, configuring your app in App Store Connect, and submitting it for review. Follow these steps carefully to ensure a successful launch.
FCM Configuration 2.4
FCM Configuration for Flutter Mobile App
This document provides a comprehensive guide to configuring Firebase Cloud Messaging (FCM) for your Flutter mobile app on both Android and iOS platforms.
1. Set Up Firebase Project
- Go to the Firebase Console.
- Create a new project or select an existing one.
- Register your app (both Android and iOS) within the Firebase project.
2. Configure Android for Firebase
2.1 Add Firebase SDK to Your Android Project
- Download the
google-services.json
file from the Firebase Console. - Place the
google-services.json
file in theandroid/app
directory of your Flutter project.
2.2 Update `android/build.gradle`
buildscript {
dependencies {
// Add this classpath
classpath 'com.google.gms:google-services:4.3.15'
}
}
2.3 Update `android/app/build.gradle`
- Add the following line at the bottom of the file:
apply plugin: 'com.google.gms.google-services'
dependencies
section:implementation 'com.google.firebase:firebase-messaging:24.2.0'
2.4 Update `AndroidManifest.xml`
- Add the necessary permissions and service declarations inside the
<application>
tag:
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED"/>
<uses-permission android:name="android.permission.WAKE_LOCK"/>
<application ...>
<service
android:name=".MyFirebaseMessagingService"
android:exported="true"
android:permission="android.permission.BIND_JOB_SERVICE">
<intent-filter>
<action android:name="com.google.firebase.MESSAGING_EVENT"/>
</intent-filter>
</service>
</application>
3. Configure iOS for Firebase
3.1 Add Firebase SDK to Your iOS Project
- Download the
GoogleService-Info.plist
file from the Firebase Console. - Place the
GoogleService-Info.plist
file in theios/Runner
directory of your Flutter project.
3.2 Install CocoaPods Dependencies
cd ios
pod install
3.3 Update `Podfile`
platform :ios, '10.0'
use_frameworks!
3.4 Update `AppDelegate.swift`
- Import the required modules and configure Firebase:
import UIKit
import Flutter
import FirebaseCore
import FirebaseMessaging
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
FirebaseApp.configure()
Messaging.messaging().delegate = self
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
override func application(
_ application: UIApplication,
didReceiveRemoteNotification userInfo: [String: Any],
fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void
) {
Messaging.messaging().appDidReceiveMessage(userInfo)
super.application(application, didReceiveRemoteNotification: userInfo, fetchCompletionHandler: completionHandler)
}
}
3.5 Request Notification Permissions
import UserNotifications
func application(_ application: UIApplication,
didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
Messaging.messaging().apnsToken = deviceToken
}
func application(_ application: UIApplication,
didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Failed to register: \(error)")
}
func application(_ application: UIApplication,
didReceive notification: UILocalNotification) {
print("Notification received: \(notification)")
}
4. Configure Flutter App
4.1 Add FlutterFire Plugins
dependencies:
flutter:
sdk: flutter
firebase_core: ^2.10.0
firebase_messaging: ^14.0.0
4.2 Initialize Firebase in Your Flutter App
import 'package:firebase_core/firebase_core.dart';
import 'package:firebase_messaging/firebase_messaging.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter App',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State {
@override
void initState() {
super.initState();
FirebaseMessaging.onMessage.listen((RemoteMessage message) {
print('Message received: ${message.messageId}');
// Handle foreground messages here
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('FCM Demo'),
),
body: Center(
child: Text('Hello World'),
),
);
}
}
5. Testing Your Configuration
- Android: Use the Firebase Console to send test messages or use the
firebase_messaging
package to test messages locally. - iOS: Ensure you have a real device or use the simulator to test push notifications, as push notifications don't work on iOS simulators.
Following these steps will help you successfully configure Firebase Cloud Messaging (FCM) for your Flutter mobile app on both Android and iOS platforms.
Firebase CLI Quick Setup 2.5
Firebase CLI Quick Setup instruction
Step 1: Create a Firebase Project
- Open Firebase Console: Create a new project by visiting the following link: Firebase Console.
-
Access Your Project:
After creating the Firebase project, open it and click on the Flutter logo. Follow
the provided setup steps.
Important Note: Before configuring Firebase, ensure you change the package name for Android and the bundle identifier for iOS in your app.
Installation
-
Install Firebase CLI (requires Node.js):
npm install -g firebase-tools
-
Install FlutterFire CLI:
dart pub global activate flutterfire_cli
Usage
Initialize Firebase
-
Run the Configuration Command:
In the root of your Flutter application, execute:
flutterfire configure
-
Follow the Prompts:
- Choose your Firebase project.
- Select the platforms (Android, iOS, web, etc.).
- The CLI generates a
firebase_options.dart
file in your project.
Import and Initialize in Your App
In your lib/main.dart
, add:
import 'firebase_options.dart';
// Initialize Firebase
await Firebase.initializeApp(
options: DefaultFirebaseOptions.currentPlatform,
);
Note
If you add new platforms or Firebase services, rerun:
flutterfire configure